package ru.pb.game.network.engine.client.packets.sendable;

import ru.pb.game.network.engine.client.packets.GameServerToClientPacket;
import ru.pb.game.objects.model.clan.Clan;

public class PROTOCOL_CS_CLAN_LOGIN_ACK extends GameServerToClientPacket
{
	@SuppressWarnings("unused")
	private Clan _clan;

	public PROTOCOL_CS_CLAN_LOGIN_ACK(Clan c)
	{
		_clan = c;
	}

	@Override
	public void writeImpl()
	{
		writeH(1442);
		writeD(0);
		writeD(0); // Привилегии в клане
		writeD(1); // количество кланов
	}
}
